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Gamification in Banking: Features, Examples & App Costs

Amid a rapid increase of mobile apps in the FinTech sector, companies always look for new solutions to stand out. Gamification in banking is a way to boost engagement, increase retention, and add unique features to your solution.

This article will explain how to use gamification in banking, what benefits it brings, and provide real-world examples of game-like elements. Let’s go!

Published
Aug 13, 2024
Updated
Jul 13, 2026

Gamification in banking applies game-like elements (points, badges, quizzes, leaderboards, and progress tracking) inside banking apps to boost customer engagement, financial literacy, and loyalty. Banks like Monobank and Revolut use it to turn routine money management into rewarding challenges, while AI personalizes each experience. Done right, it lifts retention and cuts acquisition costs. Done wrong, it feels gimmicky. Below: benefits, real examples, technologies, a step-by-step rollout, and app costs.

What is gamification in banking

In short, gamification is a method of including game-like elements in web and mobile apps. It can benefit various industries, such as education, healthcare, wellness, retail, and finance.

Gamification in banking is the narrower case. A financial institution takes game mechanics that already work in mobile games (points, badges, streaks, quizzes, leaderboards, and progress bars) and applies them to everyday money tasks. Checking a balance, moving cash into a savings goal, or paying down a credit card stops being a chore and becomes a challenge with visible progress. The point is not entertainment for its own sake. Banks want customer engagement they can measure: more logins, more deposits, more products per customer.

That distinction matters: traditional banking apps optimize for transactions, while gamified banking apps optimize for habits. See our roundup of gamification examples in apps for how the same mechanics behave outside finance.

UI/UX designers use gamification to make interfaces more engaging and inspire interactions, sharings, and reactions among users

Some examples of gamification include:

  • Point system
  • Daily or weekly goals
  • Progress indicators
  • Challenges
  • Streaks

Gamification statistics worth knowing

The gamification market was valued at $29.11 billion in 2025 and is set to reach $36.46 billion in 2026, on a 25.24% CAGR that takes it to $112.32 billion by 2031.

Market size is the least interesting number here. What a financial institution actually buys with gamification is engagement and cheaper acquisition

Take one widely cited example. First United Bank rolled out the Finotta Personified platform inside its mobile banking app, and in the first 30 days savings account openings rose 20x against the average physical branch. The cost of acquiring those accounts fell 86% in the first week.

UOB reports the same pattern from a different market. Its TMRW app, built with Meniga, turns saving into a level-up game where customers grow a virtual city as their balance grows. The bank recorded a 50% drop in cost per acquisition and 350% growth in savings deposits.

4 key principles of gamification

Gamification is based on fundamental human psychology. Many experts tried to break down why users enjoy interacting with game-like interfaces. Their suggestions vary from people’s need for recognition, reward, status, and achievement to the human desire for self-expression and altruism.

Studies helped figure out key principles of gamification that make it engaging and enjoyable.

🗞️ Story or narrative

Creating a story around gives users a reason to care and makes them involved in the process. Unfolding the story forward can be a powerful motivation to keep opening the app.

🤳🏼 Enhanced visuals and high interactivity

Eye-catching and visually pleasing elements draw the user’s attention and drive engagement. The more coherent and interactive the interface is, the less time the user will spend searching for a necessary button or action. It will directly influence customer satisfaction and retention rate.

💌 Frequent feedback on progress

Give the users control of their own actions and provide real-time insights and suggestions on how to achieve the desired goal. The timely feedback with tips will help you form a better relationship with users and gain data on their behavior patterns.

🥇 Sense of achievement

To maintain motivation, it is important to give away rewards or badges for achieving goals and milestones. Most apps also come up with quizzes and challenges to help users complete more tasks for rewards.

Benefits and challenges of gamification in the banking sector

To successfully build a game-based strategy, it is crucial to keep up with the main challenges and benefits of gamification in web and mobile interfaces. Let’s review 8 advantages and possible threats of play-like interfaces in digital banking.

Benefits of gamification

  1. Increased engagement level. Gamified elements turn mobile banking apps into creative and interactive platforms for exploring, learning, and accomplishing objectives. Naturally, it drives engagement.
  2. Boost the retention rate. Gamification makes information absorption easy. Bills, due dates, balances, and accounts together with the game-like elements create a conducive environment for comprehending extensive data.
  3. Attracts new clients. Gamification enables designers to be more creative and sparks curiosity among new users to test out-of-the-ordinary interfaces.
  4. Stands you out for investors. Investors are looking for startups that are competitive in the market and provide a superior user experience. Gamified features will showcase your understanding of how to attract, engage, and retain users.
  5. Retention and brand loyalty. This is where gamification earns its budget back. Streaks, savings goals, and reward tiers give customers a reason to open the app on a day when they have no transaction to make. A customer three months into reaching savings goals rarely restarts that progress bar at a competitor.

Challenges of gamification

  1. Keep the seriousness level. The banking industry is a serious matter, and it is important to maintain the balance between fun and intent. Users need to remember that in between challenges and rewards, your approach to their money is solemn and strictly professional.
  2. Carefully decide what elements to gamify. Banking services cannot be a plain game. To find a middle ground, you need to intentionally choose where to introduce game features.
  3. Target different groups of audiences at once. Digital banking solutions are used by people of diverse demographics, goals, and interests. When creating gamified experiences, it is vital to consider the differences and link up common themes and patterns.
  4. Create a long-lasting experience. Gamification can transform banking into a personalized, enjoyable experience, but if the concept is overused and not adaptable, it can cause fatigue in the long run.

Regulatory and compliance risks

Gamification in regulated financial services carries a risk that a fitness app never faces. Mechanics borrowed from games shade easily into gambling-like patterns: variable rewards, loss-chasing loops, streaks that punish a missed day. A leaderboard that nudges customers toward riskier trades is a compliance problem, not a growth feature, and regulators across the EU, UK, and US have all signaled interest in manipulative design inside consumer finance.

Two constraints shape how teams ship gamified banking apps in a regulated environment:

  • Rewards map to real financial value, not to activity. Paying users to trade more often invites scrutiny. Paying users for reaching savings goals does not.
  • Behavioral data sits under the same rules as everything else. Gamification runs on analytics, and that analytics falls under GDPR, PSD2, and know your customer requirements like any other customer data.
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7 examples of gamification in banking

The arrival of game elements in the financial sector changed what users expect from a banking app. It showed them that taking care of finances can be engaging and comprehensible. The gamification in banking examples below each tie to a named bank or neobank and, where the numbers are public, to a measured result. The visual side of these mechanics deserves its own read, and we cover it in our guide to banking app design principles.

Saving goals

Goal setting is a valuable feature for users to stay on track with their savings and progress. Imagine you decide to save up for a dream vacation in Hawaii and use an old-school piggy bank. You just throw money in it with no plan or progress tracking. How long will it take you to reach the goal? God knows.

Virtual piggy banks can be much more effective for users. Setting up a goal can help them break the process down into smaller pieces of the puzzle. For example, track how much money is already in the money box or how much they need to save weekly or monthly.

🏦 When Tinkoff users open a savings account, they can set a goal and a deadline to keep an eye on the process. The app will display how much a user needs to top up every month to achieve the objective and keep the motivation up.

Fintech savings-goal screens: target amount 200 000$ and goal name Tickets to New York
Saving goals in Tinkoff

Budgeting

Though personal finances can seem scary and overwhelming from a distance, gamification is a great way to teach users financial literacy and establish positive spending habits.

One of the most popular gamified features of budget management apps is expense tracking. Usually, it includes elements like visualized spending transactions, colorful category grids, dashboards, and a percentage tracker.

🏦 Oops’s mission is to “help you not waste your money.” Users can link a card to the app, immediately see past transactions, and swipe left-right to sort transactions into categories represented with emojis.

The gamification strategy helped the app become viral on social media, and since its launch in 2022, Oops helped users sort out over $23 million in transactions.

Budgeting app showing $3,392 spent in November by category with a Stop wasting money tip
By using the app with well-known mechanics and visuals, like swiping or emojis, users spend less time sorting out transactions

Cashback and rewards

To boost customer loyalty, gamification in the banking sector leans on cash back, a system of monetary rewards in which a user gets back a small amount of the total price paid. Usually, banks collaborate with retailers and companies to create such incentives.

🏦 Revolut offers users a 3% cashback on online purchases from more than a thousand brands and retailers. Unlike other shops and cards, there is no need to wait for weeks for cash rewards. It gets applied instantly in the app.

Additionally, Revolut has an extensive reward hub with limited-time tasks and offers.

Revolut perk screen offering 50% cashback on the next Notes Coffee purchase with like and dislike buttons
On the rewards and perks screen, users can see the expiration date and terms, as well as provide quick feedback with a simple thumb-up or thumb-down
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Achievement badges

How to make banking transactions and tasks enjoyable? Introduce the achievement-based system. For example, give away badges to users for spending on certain categories, using the card abroad, or splitting bills with friends. Unlocking achievement badges can help maintain the motivation of users and achieve a high retention rate.

🏦 Monobank is one of the gamification champions in the FinTech sector. In 2019, the bank launched an achievement program for users to complete simple tasks and earn up to 51 badges. Tasks included completing your personal profile or using ApplePay for a transaction. The first users to collect all badges got exclusive prizes and perks from the company.

Gamified badges screen reading You've unlocked 6 achievements out of 103 with Runner and Gas Station icons
For badge designs, Monobank used brand mascot — a friendly domestic cat

Quizzes and financial education

A quiz is the cheapest gamified mechanic to build and the one most banks underuse. Instead of burying educational content in a PDF, the app asks three questions about overdraft fees or compound interest, scores the answer, and unlocks a badge. The customer learns something. The bank learns what the customer does not understand, which is a targeting signal worth more than the quiz itself.

The banks that get value from quizzes tie them to a product: answer how a savings account works, earn points, open one in two taps. That is the mechanic that most directly enhances financial literacy while moving banking products.

Personalized savings guidance

The mechanic here is a progress-tracked plan rather than a badge. The app reads the customer’s transaction history, finds idle money, and walks them toward a specific next step.

🏦 First United Bank ran this through the Finotta Personified platform. Savings account openings went up 20x in 30 days compared with an average branch, and acquisition cost for those accounts dropped 86% in the first week. The mechanics were modest. The personalization behind them was not.

Level-up savings games

The most ambitious form of banking gamification turns the savings journey into a game world, where progress is not a bar but a thing the customer builds.

🏦 UOB’s TMRW app lets customers grow a virtual city that expands as their savings grow. The bank reported a 50% cut in cost per acquisition and 350% growth in savings deposits, which is the clearest answer to anyone who thinks game mechanics cannot survive contact with a serious financial institution.

Technologies and AI behind gamification in banking

The mechanics are the visible half. The half that decides whether they work is the technology stack underneath, and this is where modern gamification separates from the point systems banks shipped a decade ago.

AI and machine learning for personalization. A static challenge (“save $100 this month”) is ignored by the customer who already saves $500 and is out of reach for the one living paycheck to paycheck. AI reads actual cash-flow patterns and sets a target each customer can hit but has to work for. That difference in calibration is most of the gap between gamification that lifts retention and gamification that gets switched off in settings. The same models drive personalized financial advice: which nudge, which product, which moment.

Behavioral analytics. Every tap on a badge, every abandoned savings goal, every quiz answer is an event. Banks that run gamification seriously pipe those events into an analytics layer and watch the funnel the way a game studio watches player drop-off. The signal is not “did engagement go up” but “which mechanic changed which financial behaviors, and for whom.”

Core banking systems and APIs. A reward that lands three days late is not a reward. Real-time rewards mean the gamification layer has to reach core banking systems through APIs that confirm a transaction, credit cashback, and move a progress bar inside a second. For most banks this integration, not the game design, is the real project, and legacy cores that batch overnight are the usual reason a gamified feature ships feeling sluggish.

How to implement gamification in banking step by step

Most gamified banking features die because the team picked the mechanic before the goal. Here is the sequence that avoids that, drawn from how we scope this work with clients.

  1. Define a behavioral goal. One measurable outcome, not three. More savings deposits. Higher 30-day retention. Fewer missed card payments. If the goal cannot be stated as a number that moves, the gamification will not be measurable either.
  2. Choose mechanics that map to the goal. Savings goals and progress tracking for deposits. Streaks and badges for retention. Quizzes for financial literacy. Leaderboards belong nowhere near lending or trading, for the reasons above.
  3. Design meaningful rewards. Tie the reward to real financial value: a rate bump, cashback, a fee waived. Points that buy nothing produce a spike in engagement and then a cliff.
  4. Pilot with one segment. Ship to a slice of the user base, hold the rest as a control, and read the difference. A pilot answers in six weeks what a full rollout takes a year to admit.
  5. Scale and personalize with AI. Once one mechanic moves the number, roll it out and let the models tune difficulty and timing per customer. Track retention and deposit volume, not badge unlocks. Badge unlocks are a vanity metric.

On budget: our benchmark for a full mobile banking app development MVP is around $40,000 and four months, and the gamification mechanics are usually a modest share of that. What moves the estimate is the integration with core banking systems. For a breakdown of what drives the number, see our banking app development guide.

The future of gamification in banking

Three shifts are visible in what banks and neobanks are shipping now.

AI agents replace static rule sets. Today a challenge is picked from a catalog. Next, an agent watches the customer’s cash flow and composes one: a target, a reward, a deadline, generated for a single person. A system that invents its own incentives needs guardrails a rules engine never did.

Hyperpersonalization becomes the baseline. Customers served a plan built from their own transaction history do not go back to a leaderboard that ranks them against strangers.

Rewards get embedded. The reward is drifting out of the bank’s app and into the moment of purchase, through embedded finance and partner APIs. Cashback that lands at checkout beats points a customer has to remember to redeem.

None of this changes the underlying test: a gamified banking app earns its place when it moves a financial behavior the customer already wanted to change. The neobanks understood that first, which is why the future of gamification in banking is being written in digital banking apps rather than in branches.

How to choose a developer for a gamified banking app

Having a skilled and competent developer is the key to having a secure and robust mobile app. To successfully apply gamification strategies and avoid all possible pitfalls, a wise choice of a contractor is a must.

Here are 3 tips from our team on how to choose a developer for your app.

1️⃣ Do market research to narrow down your options. Think about how complicated your mobile application will be and what stack you need for the software development services. For gamification banking apps, you would probably want a full-stack team that knows the best practices for data security and has similar experience in the FinTech sector.

2️⃣ Check a portfolio and verify references from previous clients. It is time to turn into a private investigator for a bit and do your cyberstalking to check the credibility and expertise of developers. Pay attention if the team has already worked with the same industry and concept.

3️⃣ Ask if the team offers post-launch support.​​​​ To stay relevant and trendy, you will need to continue using development services after the release. For example, to release updates, fix some bugs, or scale up and add new features. Make sure your developer won’t disappear and will be there to help you with new versions.

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Wrapping up

Сreating a banking app is a complex and challenging task itself. If you want to stay relevant to the market and add gamified elements, it adds an extra layer of responsibility to the team.

But everything is possible with the right developer who has relevant experience and pays attention to detail. Make sure they understand the most common challenges that come with gamification and already have solutions for them.

About us

At Purrweb, we provide mobile and web software development services with straightforward, modern UI/UX to level up the user experience for your customers. We help startups and existing companies build an MVP in 3 months and test a business idea with real-world customers.

To see how gamification fits into a broader banking product strategy, explore what our financial app development team does.

Wanna move forward with your app idea, and consult our developers? Drop your email and we will get back to you soon

Our cases

We have a lot of experience developing FinTech mobile apps and solving complex tasks. For example, we once created a crypto e-wallet with no backend to ensure the safety and anonymity of the users.

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FAQ

What is gamification in banking?

Gamification in banking is the use of game-like elements (points, badges, quizzes, leaderboards, and progress tracking) inside banking apps to drive customer engagement, financial literacy, and loyalty. Instead of dry transactions, users get rewards and challenges that make everyday money management feel motivating.

What are the benefits of gamification in banking?

The main benefits are higher customer engagement and retention, better financial literacy, more frequent app use, stronger brand loyalty, and lower acquisition costs. Banks also gain richer behavioral analytics, letting them personalize offers and nudge positive financial habits like reaching savings goals.

What are examples of gamification in banking apps?

Well-known examples include Monobank’s cashback badges, Revolut’s social spending challenges, and First United Bank’s gamified savings guidance, which drove a 20x rise in savings-account openings within 30 days. Common mechanics are savings goals, streaks, quizzes, achievement badges, and leaderboards.

What technologies are used for gamification in banking?

Core technologies are AI and machine learning for personalization, analytics platforms for behavior tracking, and the bank’s core banking systems and APIs for real-time rewards. AI tailors challenges and offers to each customer, which is the key difference between modern gamification and simple point systems.

How can banks implement gamification effectively?

Start with a clear behavioral goal, such as more savings deposits, pick mechanics that map to it, keep rewards meaningful, and pilot with a small user segment before scaling. Use AI to personalize challenges, and measure engagement and retention rather than vanity metrics.

What are the challenges of gamification in banking?

Key challenges are regulatory compliance in a regulated financial environment, avoiding manipulative or gambling-like mechanics, protecting user data, and keeping games meaningful rather than gimmicky. Poorly designed gamification can annoy users or encourage risky financial behavior.

What are the 5 C’s in banking?

The 5 C’s of credit are character, capacity, capital, collateral, and conditions, the factors banks use to assess a borrower. Gamified apps increasingly turn these into interactive lessons that improve financial literacy.

What are the 4 P’s of banking?

The 4 P’s (product, price, place, and promotion) are the classic marketing mix banks apply to their services. Gamification acts as a promotion-and-engagement layer that makes those products stickier for digital-first customers.

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